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KINEMATICS-1

say wow, not how.

WHAT IS KINEMATICS?

What is kinematics?

Kinematics is the study of motion without analyzing its' cause. 

In physics, motion is a change in position of an object over time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, time, and speed.

TYpes of motion

Types of Motion
  • One Dimentional Motion

 Motion along ANY straight line from one line to another​.

  • Two Dimentional or Planar Motion

Any sort of motion on a plane.     eg) circular motion

  • Three Dimentional Motion

Any motion other than along a plane or straight line is called 3-D Motion.

1-D Motion

Motion in one dimention

Notes:

  • The line of motionwill be considered X-axis in general.

  • the point from where the motion starts can be treated as origin in general.

  • the direction of the vector quantities is given by + and - signs itself.

  • use of i,j or k cap signs are not required.

Quantities:

1D Motion Qttys

POSITION:

The X Co-ordinate of the particle with respect to the origin represent origin of a particle.

DISPLACEMENT:

Change in position. S=      X

DISTANCE:

The path travelled by the body is known as the distance.

 | Displacement| >/= Distance if the particle doesnt turn.

VELOCITY:

The rate of change of position with respect to time.

V= dx/dt

AVG. VEL:

The rate of change of position with respect to time.

V= s/t

V1+V2     is NOT Average Velocity!! It only holds when accn is constant      2

SPEED:

The  magnitude of instantaneous velocity.

V= | ds/dt |

Speed can also be called d(rate of distance)/dt

|Avg Vel| </= Avg Speed when displacement and distance are equals, i.e particle doesnt turn.

Vertical motion under gravity

Vertical Motion (ug)

Notes:

  • Gravity will ALWAYS be taken negative, EVEN in the downward direction.

  • Upward and downward motion is always symetrical.

Symettry:

  • At any two symetrical points, one can find the same velocity.

  • at maximum height, v=0

IMPORTANT:

Verical Motion formulae

If a particle is thrown vertically upwards, at initial velocity u, find:​

1) TIME of ascent& descent

v=0

u

a= -g

v= u+at

0= u+ (-g)t

-u= -gt

 u = t                     g

2) TOTAL HEIGHT

u

v=0

h= ut+ at /2

h= u^2/g+ u/2g

h= (2u^2+u)/2g

h=u(2u+1)/2g

2

3) TIME OF FLIGHT

2t

= 2u/g

u

v=0

Snthu+a(2n-1)/2

Snth second

the distance between n and (n-1) seconds.

PROJECTILE MOTION.
Projectile Motion

IMPORTANT FORMULAE.

T=2usin@ =2Uy

       g         g

[only ground to ground]

R=usin2@ = 2UxUy

       g            g

2

[everywhere]

H=usin@ = 2Uy

      2g        2g

[everywhere]

2

2

2

If particle is projected at same speed at complimentary angles then Range remains same.

complimentary angles

IF MAX HEIGHTS ARE H1, H2 then 

H1=usin@ 

      2g        

H2=ucos@ 

       2g        

2

2

2

2

H1 = tan@

h2

2

r=4  h1h2

square-root.png

h1+h2=u /g

2

[independant of @]

IF times of flight ARE t1, t2 then 

T1=2usin@

        g         

T1=2ucos@

         g         

t1 = tan@

t2

r=gt1t2

      2

t1+t2=4u /g

2

2

[independant of @]

more formulae

More Projectile Motion formulae

r/h=4cot@

v=(ucos@)i + (usin@-gt)j

s=(ucos@t)i + (usin@-1/2 gt )j

2

Vx = tan# = usin@-gt

Vy                                         ucos@

EQUATION OF TRAJECTORY

Y=XTAN@ -   GX

                 2UCOS@

2

2

2

Y=XTAN@[1- X/R]

Equation of Trajectory
obvious relations

t1

t2

x1

x2

h

h

t1+t2=Time of flight

x1+x2=range

t1t2=2h/g

Components of Acceleration
Atangential= -gsin@
Anormal= gcos@

Critterpig's Designs.

Independant. Not affliated with JEE

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